Its positively screaming for Scrooge McDuck reskin DLC, obviously.
He also has great potential for wrong-footing his opponent, with a couple of escape and evasion flips, and a brilliant pogo-stick move using his baton, which clears him from low attacks and grants him throw immunity to boot. His jumping medium punch is a similarly tasty whirling dervish of a move, hitting deep for some delicious cross-up damage. The special version, initiated by way of a fireball motion, can be chained three times like Fei Longs Rekka Ken, to either round a combo off with immense flair or close space with extreme prejudice. Spiritually reminiscent of Guy, but with a whole load more options, Rolentos hard, mid-range stick attacks are offset very nicely indeed by a handful of swift, multi-hitting baton-twirls. A quick, nimble, short-to-mid-ranger, he has a versatile, free-flowing style all his own. Rolento is going to be a very popular choice when Ultra hits next summer. Lets go through them, shall we? Prev of 9 Next Prev of 9 Next Theres a slightly freer, more experimentation-friendly vibe to the four characters Ive played so far, and theyre an absolute hoot to start playing around with from the first second you pick up the stick or pad (but seriously, it should be a stick). Every new fighter is a unique, zesty proposition, providing a new way (or several new ways) of playing Street Fighter 4, but not once will you feel overfaced by the challenge of learning their new tricks. And whats more, Capcom seems to have balanced the madcap new delights of each fighter with a sublime level of accessible comprehensibility. Theres not a single dragon-punching, fireball-throwing gi-wearer amongst them. Ive played all four announced new characters (a fifth is still secret), and I'm very pleased to say that each and every one is A) very different to anyone currently in the roster, and B) completely different from his or her fellow newbies. First and most important point: There isnt a single shotokan fighter in the new line-up. Ultra Street Fighter 4 is bringing the most diverse, fresh, and exciting bunch of additions the game has had since Super landed. They really did think of everything.Breathe a long sigh of relief, Ken-weary Street Fighter players. Online play continues to set the standards in its genre, and new team and match types, and additional sharing features makes it a more complete experience.Īs was the case before, matches will occasionally be marred by lag, but the developers have even added a training mode designed to simulate latency issues to prepare players for these conditions in competitive scraps. Ultra Street Fighter 4 may not be a new game, but it's the definitive version of one of the greatest brawlers of its generation, refined in all the right ways. Then there are more transparent improvements, such as enhanced Red Focus and the ability to delay knock-down recovery - new additions that bolster the experience in small yet meaningful ways. Rewriting this chapter of the rulebook could have compromised the balance and incurred the fanbase's wrath, but Capcom has deployed the additional system with enough care and attention to make it an asset, increasing the tactical diversity on offer. Its combination of 3D-rendered backdrops and 2D action is still more than serviceable, and the colourful new arenas included in the Ultra edition give long-time players something fresh to take in. Street Fighter 4 is now a five-year-old game, yet it holds up well. Add to the formula, and you run the risk of unbalancing the entire thing.įortunately, Capcom has inserted Decapre and co with the kind of surgical precision we have come to expect from the studio, helping the game retain its essential equilibrium.
It's a well-timed and fairly-priced update that makes one of the greatest brawlers of our time fresh and relevant.Īssembling an effective roster in a fighting game is like working on a complex equation. Ultra Street Fighter 4 is more than a cynical attempt to keep the game on life support. She may not be the most original addition to the bill, but Decapre is sure to please the Street Fighter diehards with her complex repertoire of special moves that takes time and skill to master. The fifth debuting combatant is Decapre, a telekinetic warrior bearing a passing resemblance to the existing Cammy in terms of both appearance and core fighting style. Four of the newbies - Poison, Rolento, Hugo, and Elena - have been lifted from 2012's Street Fighter X Tekken, but the developers have reworked them from the ground up to avoid upsetting the delicate balance of Street Fighter 4.